Remnant 2 - an eclectic but ever-rewarding third-person shooter
You won't get bored in Remnant 2: you're never with a world or enemy long enough to tire of it. By the time you think you're starting to get sick of the sinewy strata of Yaesha, you'll be thrown into a Labyrinth where the stone is sentient, and the cool portal pools belie the fact they may be about to catapult you to your death. And when you think you've had enough of those, you can explore the back alleys of Losomn, where gun-touting cockneys and werewolves - well, I think they're werewolves; the real life and otherworldly walk side by side here - stalk cobbled streets, faces half-hidden by the flickering torchlight. Later, you'll be chased across an alien sandscape by lumbering robots and petite UFOs, and visit a grey, ashen world where the only colour is the blood that's spilt - be it yours or theirs.
It's a far cry from the broken, and chronically over-used, post-apocalyptic backdrop you kick off in, and came as quite the surprise given I'd missed the original Remnant and had no idea what I was getting myself into.
I can't tell you how your game will begin because every playthrough is unique, kicking off in one of the three distinct planes detailed above, and each of those are procedurally generated. No, not all set-pieces are individualised - if you replay a dungeon, for instance, you may find more similarities than differences - but it's enough; enough to make it feel as though this world is uniquely yours to explore.
Nguồn: Eurogamer