You have to play Outer Wilds on Switch (and a chaise longue)
Donald Mustard, of Fortnite, Infinity Blade and Shadow Complex, once told me something very interesting about games that I've been turning over ever since. He was talking about the difference between designing something like Shadow Complex and designing something like Infinity Blade.
The difference, he made it sound - the main difference - was where the player sat. When they fire up Shadow Complex, they're on the sofa in front of the big TV. They've maybe cleared a chunk of time, made themselves a drink. As a designer you can feel that have the player for quite a while. With Infinity Blade, though, well, where are they? On the bus? Waiting at the deli? Sitting at the dentist? You don't have them as long - you can't guarantee that you have as much of their attention and focus. And so you make the game differently. It works quicker. It rewards players in shorter loops. It dangles more threads to tempt them to stick around a little longer.
I often think about this. But last night I found myself thinking about it in a different way. I was playing Outer Wilds, which has just released on the Switch. I think maybe I was curious to see how the game held up. (And while I'm not Digital Foundry, I can say that it held up fine for me. Maybe a bit more loading, but everything else was exactly as I would want it to be.) But what I ended up exploring, I think, was how a single game can feel very different depending on the platform. It was a revelation.
Nguồn: Eurogamer