No, Cities: Skylines 2's wonky performance isn't because it's rendering everyone's teeth, insists Paradox
Cities: Skylines 2 has got off to a bit of a rough, with many players complaining of performance issues following this week's launch on PC. But while publisher Paradox has been forthright in acknowledging these problems (even prior to launch, somewhat unconventionally), it now wants to make it absolutely clear that, no, technical issues aren't because the game is trying to render the teeth of every single person in your city.
All this apparently started with a post on the Cities: Skylines subreddit in which one Hexcoder0 claimed the game was rendering individual teeth with no LOD (level of detail) adjustments, even when viewed from far away. They even threw together a bit of a collage feature a screenshot, a couple of character meshes, and, vitally, two red circles, to illustrate their claim.
Two days later, Paradox - presumably in some kind of damage limitation frenzy given the not exactly glittering reception the game has received - has responded by firing a statement out to press drawing attention to the "bizarre story" and denying Molargate is true.
Nguồn: Eurogamer