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Tears of the Kingdom shows that without change, accessibility in Nintendo games will remain accidental

The Legend of Zelda: Tears of the Kingdom is an evolution. From the world of 2017's Breath of the Wild, Nintendo has created something richer and more malleable through a grander story, an expanded map, and the ability to build countless contraptions to torture innocent Koroks. Fifty hours in, I'm yet to even start any story-related adventure, and I'm more interested in dressing Link in cute outfits. Does that make the game good or bad? I have no idea!

As with so many Nintendo games, however, it's an evolution that comes with a price to pay for many players. Tears of the Kingdom may be a glow-up for Switch-era Hyrule, but fundamentally little has changed in the six years between titles. Which is to say that the game remains, somehow, both accessible and inaccessible at the same time.

This is only made more clear by the accessibility advancements the gaming industry has made between The Legend of Zelda releases. These are advancements that may have finally cracked the perceived apathy towards accessibility exhibited by Japanese studios, but that Nintendo continues to ignore.

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Nguồn: Eurogamer
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