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Making Mass Effect, from the birth of a trilogy to Andromeda and beyond

I wonder sometimes whether BioWare will ever do another trilogy of games again, because the more time that passes, the more I appreciate what an ambitious idea that was, with Mass Effect. Three games that would tell one story and that you could carry one hero all the way through - that's not just bold, that's borderline outrageous, especially when you consider all the choices and consequences typically in one of the studio's games. And it's only now, really, when I see no one else attempting to do the same thing - not to that degree, anyway - I realise how special it was.

Perhaps it was so hard to do, BioWare never wanted to do it again. It's a thought that leads me down a rabbit hole and to someone I've dubbed Mr Mass Effect: Mac Walters, the writer who spent 19 years at BioWare, and most of it writing and making Mass Effect. He was senior writer on ME1, lead writer on ME2 and ME3, creative director (eventually) on Andromeda, and then project director on the Legendary Edition remaster. He wrote Mass Effect books and graphic novels, and, it turns out, he was there at the very beginning, when a core group of people - project leader Casey Hudson, systems designer Preston Watamaniuk, and writer Drew Karpyshyn - dreamt Mass Effect up.

And the trilogy idea was already there then, he says. "It was definitely Casey [Hudson's] idea," Walters tells me, in a larger podcast interview you'll see embedded in this piece, and is available wherever you listen to podcasts.

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Nguồn: Eurogamer
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