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Monster Hunter Rise's PS5 and Xbox Series ports deliver PC-levels of customisation

Starting out as a Nintendo Switch exclusive, Monster Hunter Rise released in 2021 with a fresh take on the formula, built on Capcom's state-of-the-art RE Engine. It brought a new hub area and a bigger focus on vertical exploration - and all of it ran at a solid 30 frames per second at 756p. Yes, there were limits - like enemy animations cutting the frame-rate at a distance - and these were comprehensively addressed via a 2022 PC release, along with further enhancements. PlayStation 5 and Xbox Series versions are very similar, bringing across the visual refinements and excellent performance.

In fact, even the ability for PC users to tweak visual settings to their liking makes its way to all current-gen versions of the game with toggles for texture quality, texture filtering, shadows, ambient occlusion, foliage and post-processing. On top of that, there are multiple visual modes to choose from - including the ability to run the game at higher-than-4K resolution. On top of that, there's even support too. Put simply, all the knobs and levers are available to the player to tweak, should they so choose.

To make all of these options approachable for those that aren't interested, Capcom includes three global presets before entering the advanced menu: one to prioritise frame-rate, one labelled default, and another to prioritise graphics. From there, you can adjust those individual settings as you see fit, mindful that you may impact performance in doing so. This is quite important as if you're playing on a 60Hz display, all three of these modes target 60fps regardless. If your console's set to 120Hz, the frame-rate limit is uncapped and it is indeed possible to run the game effectively locked to 120fps via the frame-rate mode - or you can lean into VRR to steady lower performance levels and tap into higher quality visual effects. A little further down the page is a handy table, showing how the global presets adjust settings and define overall resolution targets.

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Nguồn: Eurogamer
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